8/28/2023 0 Comments Dnd forgotten realms pantheonAnywho, there are some iconic artifacts featured for some of the Realms more prominent deities such as the Cyric’s Cyranshad, Mask’s Stealthwhisper, or Myrkul’s Crown of Horns. I get why Wizards of the Coast incorporate them, but I’m still not a fan of them. I love this property, I’ve never been a fan of the random detriments and benefits tables featured for artifacts in the Dungeon Master’s Guide. Lots of magic items to help with a faithful character, but also artifacts with the new Overwhelming property. I felt that entries for the sacred books should’ve been included in the first chapter about the faiths instead. There are descriptions about all of the faiths’ respective holy texts, which make for significant quest objects, rewards, and or even adventure hooks. It’s something to consider though I am unsure if that was the original intent of the writers and the creatives. While it’s not stated, some of these spells may even be excellent choices for Rangers as well, who sometimes need a bit more versatility in their spell choices. These can be great quest rewards or connections for a mage with their faith (especially if they’re not Mystra or Azuth based). New spells for various faithful and zealots, I can easily see even wizards of a faith gain access to some of these spells. After all, deities are always in search of worth new champions and chosens.Ĭlose to 180 new spells divided between the deities, over a dozen new magic items, and even iconic artifacts from the Forgotten Realms’ history. Tying those divine backstory moments can still be quite useful and impact in your stories in the Realms. It reminds me of Ed Greenwood’s Spellfire trilogy, wherein how mercenary companies many occasionally make prayers to gods such as Tempus, Myrkul, and Mask for success and protection. In Faerun, many do not belong to a religious order but are aware of the presence of the many deities that house within the pantheon. Have these elements instill such an enriched immersion for even non-divine spellcasters. In such a divinely relevant setting as the Forgotten Realms, these are facets that often get overlooked or even forgotten in some instances. Additionally, there are character options such as backstory events that led your characters to their faiths along with material discussing the significant holy days within the Faerunian calendar. This is a considerable supplement, almost 200 pages, sporting over 50 cleric and paladin options for the most iconic deities in the Forgotten Realms that were featured in the Sword Coast Adventurer’s Guide. You can purchase your copy of Faiths of the Forgotten Realms here. Faiths of the Forgotten Realms cover by Jack Holliday It’s a great resource that I personally believe this product is a great spiritual successor from the original supplement. When I saw Faiths of the Forgotten Realms announced and appear on the DMsGuild, I was delighted to see a modernization of the original Faiths and Pantheon I adored back in the early days of my D&D experience. A hobby I personally enjoyed for many years as the editions of the game progressed. Additionally, the book also gave stat blocks for the principal deities and introduced a means and method to stat your own god. It was a vast tome that contained details about each deity worshipped in Toril, from their backstories to dogma and religious practices, to even the expectations and beliefs of their clergy. One of my favorite Forgotten Realms supplement was D&D 3rd Edition’s Faiths and Pantheon. Faerun has a plethora of unique and exciting deities with plots and schemes that play in the backdrop of the world. Say what you will about the Forgotten Realms, but one of my favorite aspects of a setting stems from their pantheons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |